Read the creature families

Use behavior and habitat as your first classification system. A family is more useful when it helps you predict where a creature lives, what it values and how it might behave in a fight.

THE WANDERER

Tracks and movement

Watch the route an Aniimo takes before you decide how to approach it.

THE LUMEN

Elemental flow

Look for visual cues that suggest a creature's ability pattern or role.

THE GROVE

Habitat clues

Biomes tell you as much about a creature as a formal list can.

Build your own Aniimo list

Start with three columns: where you met the creature, how it reacted and what role it filled. This turns a collection into a field guide you can use when planning routes and teams.

  1. Record the biome and nearby landmark.
  2. Note whether the encounter was calm, defensive or mobile.
  3. Test one ability before deciding how it fits your team.
  4. Link the entry to bonding or evolution notes when confirmed.

Choosing a starter Aniimo

The best first companion is the one whose movement and ability rhythm you understand. Favor a creature that feels reliable in exploration, then add specialists as you learn what the world asks of you.

Next guideCapture and bond with Aniimo →